I'm in absolute agreement with those who say the priority is the story and the characters.
There are so many games out there (or porn for that matter) where you can see people bangin' in all number of graphic ways, usually with the flimsy, difficult to believe backstories we've grown accustomed to in bad porn.
BEW is one of the ONLY games I've seen that creates likable, relatable characters in an interesting world that has interesting things happening, AND creates a high saturation of sexy scenes that nevertheless MAKE SENSE given what's happening.
You know the writer is doing a good job when your interest in maintained even when the protagonist is rejected: You know more interesting things are to come, rather than most games where you'd be like, "oops, I guess I have to go back to the last save point and try again."
As Winter said, "Getting to Know Christine" is one of the other great games out there. Consistently sexy but with an engaging story. What BEW has on Christine is the choices: Getting to Know Christine is on a track: There are right decisions and wrong decisions. BEW let's you go where you feel like going given your current mood. It makes the game so much more replayable, so much more intriguing, and in a way helps the characters feel more real because you get the sense that one character still exists even if you decide not to pursue her.
And yeah, the graphics engines may be old, but in my opinion they are still pretty frickin' hot. Brad having a average boner actually is a huge pro for me, as I can't help but cringe at the cartoonish members in so many other games. (err, err, that IS a average size for a boner, right?

Anyway, I realize I'm waxing on here a bit, but I just had to say something.
Wolf, you've created a pretty ambitious undertaking here: The sheer amount of options means that for you to actually 'complete' the game would take so long!! I could imagine that being intimidating.
I hope you think instead just about the next episode: What would be fun for you to create next? And deal with the rest later.
Each episode you release is really a game and a thrill unto itself, and strangely, a gift to your fans here. I hope you find a way to make it fun, and just take it one bite at a time.
Whatever you do, I'm glad you've created what you've created, and I hope it sets the standard for future games in this genre.