kexter's log

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kexter
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Re: kexter's log

Post by kexter » Mon Jul 18, 2016 12:09 pm

Wednesday, 2016-07-06

Refactored some code.
Fixed a typo.

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kexter
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Posts: 403
Joined: Fri Apr 10, 2015 8:51 am

Re: kexter's log

Post by kexter » Mon Jul 18, 2016 12:09 pm

Friday, 2016-07-08

Cleaned up the code a bit.
Implemented layered image composition and added support for rectangular image sprites.
Implemented animated sprite support.
FIX: Re-routing to "Start.htm" was broken.

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kexter
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Joined: Fri Apr 10, 2015 8:51 am

Re: kexter's log

Post by kexter » Mon Jul 18, 2016 12:09 pm

Saturday, 2016-07-09

Updated loading screen.
Optimized the image rendering code.
Implemented the TV screen static for the day 1 recap scene is using an animated sprite.
Optimized some images.
Fixed some minor issues.

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kexter
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Posts: 403
Joined: Fri Apr 10, 2015 8:51 am

Re: kexter's log

Post by kexter » Mon Jul 18, 2016 12:10 pm

Sunday, 2016-07-10

Reimplemented micro-image support.
FIX: Toggling retro-mode in the main menu broke the game.
Separated the Bisk compiler from the VM.
Replaced some in-game variables.
Removed some legacy functions.
Replaced the old replay-system with the new history-system. The history can now be navigated both forwards and backwards.

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kexter
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Joined: Fri Apr 10, 2015 8:51 am

Re: kexter's log

Post by kexter » Mon Jul 18, 2016 12:10 pm

Monday, 2016-07-11

Updated some internal tools.
Reorganized and refactored some of the engine internals.
Initial implementation of the global template object.
Optimized the generation of the achievements menu.
Tweaked the layout of the menu.
Removed some legacy functions.

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kexter
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Posts: 403
Joined: Fri Apr 10, 2015 8:51 am

Re: kexter's log

Post by kexter » Mon Jul 18, 2016 12:10 pm

Tuesday, 2016-07-12

Implemented the predictor.
Added a preview text box to both the save and load menus.
Made the game automatically insert "To be continued" messages.
Minor refactoring and removed some legacy code.
Initial implementation of the gfx module.
FIX: A few pages had line-break issues.
FIX: game.pages was declared as an array instead of an object.
FIX: Empty hotspots and responses were not properly hidden if they were annotated with "To be continued" messages.

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kexter
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Posts: 403
Joined: Fri Apr 10, 2015 8:51 am

Re: kexter's log

Post by kexter » Mon Jul 18, 2016 12:10 pm

Wednesday, 2016-07-13

Made the automatic re-routing code more robust.
Implemented smarter image caching.
Tweaked some internal tools.
Refactored some code.

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kexter
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Posts: 403
Joined: Fri Apr 10, 2015 8:51 am

Re: kexter's log

Post by kexter » Mon Jul 18, 2016 12:11 pm

Thursday, 2016-07-14

Implemented the first iteration of the new asset-manager.
Implemented some minor tweaks to some internal tools.
Removed some legacy utilities.

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kexter
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Posts: 403
Joined: Fri Apr 10, 2015 8:51 am

Re: kexter's log

Post by kexter » Mon Jul 18, 2016 12:11 pm

Friday, 2016-07-15

Refactored the day 1 recap scene's code.
Reworked some engine internals.
Tweaked some internal tools.
Tweaked the locale format.
Minor tweak to the format of "game-scripts.js".
FIX: Hotspot-choices were not recorded.
FIX: Do not save the variables to storage while in predictor mode.
FIX: When switching languages, the current page was not updated.

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kexter
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Posts: 403
Joined: Fri Apr 10, 2015 8:51 am

Re: kexter's log

Post by kexter » Mon Jul 18, 2016 12:11 pm

Saturday, 2016-07-16

Reworked how the image resources are defined.
Reduced the number of unnecessary draw calls while the images are being loaded.

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kexter
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Re: kexter's log

Post by kexter » Mon Jul 18, 2016 12:12 pm

Sunday, 2016-07-17

Non-looping animations now play their complete cycle even if their frames are loading slowly.
Added a transition effect to the micro-image blur to smooth out the transition to the full image.

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