Episode 7 start - hints and suggestions

You know...hints...and tips. No Walkthroughs or direct answers are permitted here. Wolfschadowe and the moderators will be merciless on this topic to prevent outright spoilers to protect those just looking for tips.
JFR
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Re: Episode 7 start - hints and suggestions

Post by JFR » Thu Dec 07, 2017 3:13 am

lurking wrote:
Thu Dec 07, 2017 3:03 am
I'm somewhat lost:
spoiler: show
Is that my fault or have I missed something in the club?
It might be something from the club but
spoiler: show

lurking
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Re: Episode 7 start - hints and suggestions

Post by lurking » Thu Dec 07, 2017 3:15 am

:? Thank you, I'll try again then...

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Wolfschadowe
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Re: Episode 7 start - hints and suggestions

Post by Wolfschadowe » Thu Dec 07, 2017 4:01 am

Soo.. Just in case some are a little confused about someone's behavior...

Light Hint:
spoiler: show
Medium Hint:
spoiler: show
Clue-by-four to the head:
spoiler: show

Martello
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Re: Episode 7 start - hints and suggestions

Post by Martello » Thu Dec 07, 2017 6:17 am

spoiler: show

JFR
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Re: Episode 7 start - hints and suggestions

Post by JFR » Thu Dec 07, 2017 6:40 am

Martello wrote:
Thu Dec 07, 2017 6:17 am
spoiler: show
It could be something you missed in the taxi or something you did in the wrong order at home before the dance scene.
spoiler: show

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Re: Episode 7 start - hints and suggestions

Post by Martello » Thu Dec 07, 2017 12:02 pm

JFR wrote:
Thu Dec 07, 2017 6:40 am
Martello wrote:
Thu Dec 07, 2017 6:17 am
spoiler: show
It could be something you missed in the taxi or something you did in the wrong order at home before the dance scene.
spoiler: show
spoiler: show

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Wolfschadowe
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Re: Episode 7 start - hints and suggestions

Post by Wolfschadowe » Thu Dec 07, 2017 4:45 pm

Spoiler regarding the sleep endings at Brad's Apartment on Wednesday night.
spoiler: show
A lot of the difficulty in adding this content was doing so in a way that didn't break the rest of the game, or invalidate old saves. That means there was very limited internal resources available (variables, situation tracking, etc...). So I had to get creative, but that made the content more difficult to maneuver and explore than I intended. As a result, I'm a little more flexible about hints for this Episode than I normally would be. :)

Future episodes won't have the "don't break me" issue and I'll be able to bring the full strength of the new engine to bear for internal tracking which should make the game feel more natural again.

infiniteignorance
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Re: Episode 7 start - hints and suggestions

Post by infiniteignorance » Thu Dec 07, 2017 5:04 pm

Wolfschadowe wrote:
Thu Dec 07, 2017 4:45 pm

A lot of the difficulty in adding this content was doing so in a way that didn't break the rest of the game, or invalidate old saves. That means there was very limited internal resources available (variables, situation tracking, etc...). So I had to get creative, but that made the content more difficult to maneuver and explore than I intended. As a result, I'm a little more flexible about hints for this Episode than I normally would be. :)

Future episodes won't have the "don't break me" issue and I'll be able to bring the full strength of the new engine to bear for internal tracking which should make the game feel more natural again.
This explains it. I was wondering why you were being so lax on what is a virtual walkthrough. :lol:

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Re: Episode 7 start - hints and suggestions

Post by p22 » Thu Dec 07, 2017 7:58 pm

Interesting enough, there are aprox. 9 endings of taxi scene, and some will let you go move forward in house scene and some less (lots of the different checks in the house). I think just one of them leads to "perfect ending", and another one opens 2 more endings that go almost to the end but are not good for Brad. Others will block you more early. Won't tell more, these are just hints.

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Re: Episode 7 start - hints and suggestions

Post by lurking » Thu Dec 07, 2017 8:02 pm

I think I got every possible taxi and house endings and score now and I wonder how Wolfschadowe's storyboard looks like when it's printed. Must be quite some forest by now. :shock:

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Re: Episode 7 start - hints and suggestions

Post by JFR » Thu Dec 07, 2017 8:06 pm

lurking wrote:
Thu Dec 07, 2017 8:02 pm
... I wonder how Wolfschadowe's storyboard looks like when it's printed. Must be quite some forest by now. :shock:
I have used the phrase "a plate of colored spaghetti" and I stick with it. :lol:

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Wolfschadowe
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Re: Episode 7 start - hints and suggestions

Post by Wolfschadowe » Thu Dec 07, 2017 8:41 pm

The new home content on wednesday looks about like this:
spoiler: show
Don't bother zooming, the bits aren't there. :twisted:
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Re: Episode 7 start - hints and suggestions

Post by pedrorpm » Thu Dec 07, 2017 9:21 pm

Martello wrote:
Thu Dec 07, 2017 12:02 pm
JFR wrote:
Thu Dec 07, 2017 6:40 am
Martello wrote:
Thu Dec 07, 2017 6:17 am
spoiler: show
It could be something you missed in the taxi or something you did in the wrong order at home before the dance scene.
spoiler: show
spoiler: show
I can't get to the
spoiler: show
I've tried everything, can you give me any hints?

lurking
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Re: Episode 7 start - hints and suggestions

Post by lurking » Thu Dec 07, 2017 9:28 pm

pedrorpm wrote:
Thu Dec 07, 2017 9:21 pm
I've tried everything, can you give me any hints?
spoiler: show

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Re: Episode 7 start - hints and suggestions

Post by pedrorpm » Thu Dec 07, 2017 10:18 pm

lurking wrote:
Thu Dec 07, 2017 9:28 pm
pedrorpm wrote:
Thu Dec 07, 2017 9:21 pm
I've tried everything, can you give me any hints?
spoiler: show
spoiler: show
[EDIT]
I tried a new savefile, and it really was something from before...

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