Thanks but then I have to ask, what is the main factor for deciding which path gets taken? Other than
Episode 7 start - hints and suggestions
Re: Episode 7 start - hints and suggestions
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Re: Episode 7 start - hints and suggestions
This is definitely a challenging episode. On repeated replays I've identified numerous actions and conversation choices that I didn't expect would lead to a better outcome. I have really enjoyed the complexity and it has obviously kept pulling me back. But...I've reached the point where I am starting to feel stuck. I know Wolf doesn't believe in outright spoilers, but I feel like I've maximized the hints, he, JFR and other players have given and can't get to a previously described end-point of the dance and
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Re: Episode 7 start - hints and suggestions
Obvious mistake...
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Re: Episode 7 start - hints and suggestions
Have you guys ever played minesweeper? Easy game, right? Just pay attention to the numbers. Now imagine minesweeper but without the numbers. And now imagine minesweeper without the numbers and if you step on a mine you don't get "game over" you just go till the end and then the game says "You failed! Somewhere during your sweep you stepped on a mine, but we won`t tell you which one was the mine!". Now that`s exactly how i feel.
First i never thought that i could evenbecause i thought 8 was more than enough. lol. Not that i`m complaining.
But even after i read about that no matter how i tried i couldn`t get more than a lapdance. And then i read some clues... and i learned i was way off the track. Followed the clues, went a little further but still not till the end of ride. I have to retry. Again.
And then i learn that this is the "easy" one, because the taxi scene is "tricky" and "complex".
First i never thought that i could even
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But even after i read about that no matter how i tried i couldn`t get more than a lapdance. And then i read some clues... and i learned i was way off the track. Followed the clues, went a little further but still not till the end of ride. I have to retry. Again.
And then i learn that this is the "easy" one, because the taxi scene is "tricky" and "complex".
- Wolfschadowe
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Re: Episode 7 start - hints and suggestions
Keep in mind, the scene is part of the Azumi Inclusion path so...
Then again...
Why not? Well...
It is important to remember....
For those who take the time to...
Play the game in the way that you enjoy to play. There's no rush to beat it.
Regarding points...
The points for each girl measure your relationship with that woman, not your score for the game. It's important to understand the difference. Think about real relationships. If everything is positive, then it's a pretty simple, and unrealistic relationship.
So instead of focusing on points, focus on...
This last bit about points represents the entire game, not just the latest Episode.
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Regarding points...
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Re: Episode 7 start - hints and suggestions
I don't know what do you mean byYodeler wrote: ↑Fri Dec 08, 2017 4:26 pmThis is definitely a challenging episode. On repeated replays I've identified numerous actions and conversation choices that I didn't expect would lead to a better outcome. I have really enjoyed the complexity and it has obviously kept pulling me back. But...I've reached the point where I am starting to feel stuck. I know Wolf doesn't believe in outright spoilers, but I feel like I've maximized the hints, he, JFR and other players have given and can't get to a previously described end-point of the dance and
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Re: Episode 7 start - hints and suggestions
Well, Wolfschadowe just gave a long list of general ideas for progressing in the game. Since your problem is more specific, maybe another hint, or at least a restating of the hints, will be in order.
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Re: Episode 7 start - hints and suggestions
That is the best description for how this game makes me feel sometimes as well haha. I'm not stuck where you are, rather the opposite.Crane wrote: ↑Fri Dec 08, 2017 4:44 pmHave you guys ever played minesweeper? Easy game, right? Just pay attention to the numbers. Now imagine minesweeper but without the numbers. And now imagine minesweeper without the numbers and if you step on a mine you don't get "game over" you just go till the end and then the game says "You failed! Somewhere during your sweep you stepped on a mine, but we won`t tell you which one was the mine!". Now that`s exactly how i feel.
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Re: Episode 7 start - hints and suggestions
Zimmerman wrote: ↑Fri Dec 08, 2017 7:23 pmThat is the best description for how this game makes me feel sometimes as well haha. I'm not stuck where you are, rather the opposite.
All of that being said, I absolutely love this game, and I present my frustration at not finding all of it as evidence.spoiler: show
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Re: Episode 7 start - hints and suggestions
What can you do with Jasmine?
Also I have a doubt with this quote
I always consider points as a help, or clue that you are going to the correct path to achieve something. But if that is not true, then is a help that you cannot trust, so there is no point to have it.
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If that is true, What is the reason of having the points for the game?So instead of focusing on points, focus on...spoiler: show
I always consider points as a help, or clue that you are going to the correct path to achieve something. But if that is not true, then is a help that you cannot trust, so there is no point to have it.
Re: Episode 7 start - hints and suggestions
Wolf, come on man. We have this Brad guy who has like 10 moods... "romantic", "pushy", "perv", "manipulator", "seducer", "womanizer", ""gentleman" "try but fail to be gentleman" etc. And since you don'`t know which one of them will lead you to the new scenes you not only have to try them all but also you have to combine two or more of them and the combination must occur in specific timing on a specific scale or you`re out of the path. Not to mention the "secret points".
So, yes i know Azumi`s intentions but the bitch is really hard get tricked.
Now, all these make sense. In RL we are all those things and we do all those things and we know these kinds of people... ok not elves or psycho-psychis but i mean manipulative bitches but that doesn`t make the game easier.
I finally got more than a lapdance on the club... but i`m far from reaching the scenes on the cab so eventualy i miss the good stuff in Brad`s home too.
Now i think the problem starts in the club. Because there is a hint that
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So what i`m doing wrong here.
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- Wolfschadowe
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Re: Episode 7 start - hints and suggestions
That's a great observation, and At first I didn't show the points at all in hard mode, mainly for the reasons you're describing. While they do represent the strength of a relationship on a path, they don't measure the strength of a relationship in general. The relationship strength is represented by a min/max value for the path. So a relationship score of 70 on a 70/80 min/max scale would be bad, while on a different path, a relationship of 25 on a 19/25 min/max would be excellent, and a relationship of 44 on a 40/46 min/max would be good.
But players don't have access to that Min/Max. That info is all held in the Master Model.
TLDR; Score trend over 20 pages or so is a good indicator. Score change from one page to the next...not so good. Pay more attention to reactions in text and images.
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