Search found 334 matches

by kexter
Mon Jul 18, 2016 12:05 pm
Forum: Development Updates
Topic: kexter's log
Replies: 265
Views: 58989

Re: kexter's log

Wednesday, 2016-06-08

Added an option to the debug menu to generate a diff for the current locale.
by kexter
Mon Jul 18, 2016 12:05 pm
Forum: Development Updates
Topic: kexter's log
Replies: 265
Views: 58989

Re: kexter's log

Tuesday, 2016-06-07

Italian locale converted to the new format.
French locale converted to the new format.
by kexter
Mon Jul 18, 2016 12:05 pm
Forum: Development Updates
Topic: kexter's log
Replies: 265
Views: 58989

Re: kexter's log

Sunday, 2016-06-05

German locale converted to the new format.
Spanish locale converted to the new format.
by kexter
Mon Jul 18, 2016 12:04 pm
Forum: Development Updates
Topic: kexter's log
Replies: 265
Views: 58989

Re: kexter's log

Friday, 2016-06-03

Readded animation support and fixed the predictive image loading.
Mark the locale scripts with UTF-8 BOM.
Removed the spinners from "Start.htm".
by kexter
Mon Jul 18, 2016 12:04 pm
Forum: Development Updates
Topic: kexter's log
Replies: 265
Views: 58989

Re: kexter's log

Thursday, 2016-06-02

The internal tools now generates Bisk output.
All strings are now stored in locale-blocks.
Switched to the new localization format.
FIX: Do not highlight the score-bubble of haven't yet met girls. Default the highlighting to Emily.
by kexter
Mon Jul 18, 2016 12:04 pm
Forum: Development Updates
Topic: kexter's log
Replies: 265
Views: 58989

Re: kexter's log

Wednesday, 2016-06-01 Bisk: Replaced the "in" operator with the "has" operator. FIX: The Bisk implementation of floor and ceil was broken. Converted all remaining game-scripts to Bisk. Removed all remaining text-modifying blocks. Removed support for text-modifying blocks. Change...
by kexter
Mon Jul 18, 2016 12:03 pm
Forum: Development Updates
Topic: kexter's log
Replies: 265
Views: 58989

Re: kexter's log

Tuesday, 2016-05-31

All Bisk scripts are now gathered into a single "game-scripts.js" file.
FIX: Strings were not properly escaped during the Bisk to JS transpilation process.
All ETATO-related game-scripts converted to Bisk.
Converted ETOBB and ETOSCB game-scripts to Bisk.
by kexter
Mon Jul 18, 2016 12:03 pm
Forum: Development Updates
Topic: kexter's log
Replies: 265
Views: 58989

Re: kexter's log

Monday, 2016-05-30 Bisk: Minor tweaks to the compiler. Only serialize variables if their current values differ from their default values. Removed all custom "on-page-load" functions. Replaced all <br> tags in the game-data with new-line characters. Experimental: Added zoomFromRect transit...
by kexter
Mon Jul 18, 2016 12:02 pm
Forum: Development Updates
Topic: kexter's log
Replies: 265
Views: 58989

Re: kexter's log

Sunday, 2016-05-29

Made the start- and end-pages configurable from Bisk code.
All BBCodes are now case-sensitive (lowercase only), and added support [url]-tags.
Removed all body-bypass blocks and reimplemented them as page-transition events.
Experimental: Added zoomToRect transition effect.
by kexter
Mon Jul 18, 2016 12:02 pm
Forum: Development Updates
Topic: kexter's log
Replies: 265
Views: 58989

Re: kexter's log

Saturday, 2016-05-28 Bisk: Implemented the "in" operator and removed the "check" command. Bisk: The compiler now warns on unexpected separators. Reworked the fade-to-black page transition effect. Implemented the new inline conditional text construct. Updated n1bar to utilize the...
by kexter
Mon Jul 18, 2016 12:02 pm
Forum: Development Updates
Topic: kexter's log
Replies: 265
Views: 58989

Re: kexter's log

Friday, 2016-05-27

Slightly refactored the game-state saving and loading functions.
Added a few testing hooks.
Converted all resource-strings for all locales to Bisk.
by kexter
Mon Jul 18, 2016 12:01 pm
Forum: Development Updates
Topic: kexter's log
Replies: 265
Views: 58989

Re: kexter's log

Thursday, 2016-05-26 The complete achievement handling is now done in Bisk. Episode management is now handled in Bisk. Moved the text of the credits roll to a Bisk script. Changed certain in-game variables. Optimized the output of some internal utilities. Removed the no longer used score-wheel code...
by kexter
Mon Jul 18, 2016 12:01 pm
Forum: Development Updates
Topic: kexter's log
Replies: 265
Views: 58989

Re: kexter's log

Wednesday, 2016-05-25

Locales are once again switchable.
All variables are now defined in Bisk code.
by kexter
Mon Jul 18, 2016 12:01 pm
Forum: Development Updates
Topic: kexter's log
Replies: 265
Views: 58989

Re: kexter's log

Tuesday, 2016-05-24

Initial work on the new localization system.
Initial work on the reimplementation of the achievement system in Bisk.
Retired some legacy utilities.
Reworked the handling of resource-strings.
Removed unused data from all locales.
by kexter
Mon Jul 18, 2016 12:01 pm
Forum: Development Updates
Topic: kexter's log
Replies: 265
Views: 58989

Re: kexter's log

Monday, 2016-05-23

Bisk: Improved tokenizer and various modifications to the VM.
Bisk: Improved number-classification for the tokenizer.
Moved the game-variable declarations to a Bisk script.
Game variables can now have a default value which they are initialized to.
Fixed some minor issues.