Search found 334 matches
- Sun Oct 09, 2016 4:34 am
- Forum: Game Download and Technical Support
- Topic: New update 10/08/2016??
- Replies: 4
- Views: 6761
Re: New update 10/08/2016??
There were no updates to the game. The issue surfaced because the server was probably down momentarily, or it was unreachable for some reason. Now, this is an oversight on my part since the game should still start fine whether it can contact the server or not. Will be fixed in the next version.
- Sat Sep 17, 2016 8:36 pm
- Forum: Game Download and Technical Support
- Topic: Download Brad's Erotic Week (Updated Dec 20, 2017)
- Replies: 61
- Views: 213743
Re: Download Brad's Erotic Week (Updated Feb 14, 2016)
Make sure you've extracted the whole archive and not just a single file from it.Deward5 wrote:Please advise me how to access the game ?
- Sat Sep 10, 2016 7:05 am
- Forum: Game Download and Technical Support
- Topic: Error on start
- Replies: 2
- Views: 1576
Re: Error on start
Start.htm[Line 1:1669] Error: Error calling method on NPObject! As far as I know, NPObject is a plugin related thing in Firefox. So it seems one of the plugins (or maybe an addon?) that you are using is causing the issue for some reason. What happens if you try the game in incognito mode (open it i...
- Thu Sep 08, 2016 9:20 am
- Forum: Game Download and Technical Support
- Topic: Ep 6: Save Games Won't Load
- Replies: 6
- Views: 3296
Re: Ep 6: Save Games Won't Load
Export your saves and PM me the generated file so I can take a closer look at the state of your saves.edog29 wrote:Anyone have any ideas how to solve this?
- Fri Sep 02, 2016 9:46 pm
- Forum: Game Download and Technical Support
- Topic: Download Brad's Erotic Week (Updated Dec 20, 2017)
- Replies: 61
- Views: 213743
Re: Download Brad's Erotic Week (Updated Feb 14, 2016)
Episode 6 is now available. Link: http://bew.rocks/bewep6
- Fri Sep 02, 2016 9:43 pm
- Forum: General Game Discussion
- Topic: Episode 6 Options
- Replies: 98
- Views: 35315
Re: Episode 6 Options
http://bew.rocks/bewep6Prince Charming wrote:Anyone else sitting on the edge of a seat spamming F5?
- Thu Jul 28, 2016 11:15 am
- Forum: Off-Topic Discussions
- Topic: Other games of the same kind
- Replies: 62
- Views: 53252
Re: Other games of the same kind to be patient
Thanks for your advice and thanks to you I found what was the problem. My Ublock origin module regards the page as publicity and blocks it... Sorry for my mistake... :oops: It's not related to adblocking. I know what the issue is, I'm just not sure why exactly is it happening, but I have a workarou...
- Wed Jul 27, 2016 8:56 pm
- Forum: Off-Topic Discussions
- Topic: Other games of the same kind
- Replies: 62
- Views: 53252
Re: Other games of the same kind to be patient
Inspiring Celina by Supersygames (...) ATTENTION!!! There is an incompatibility with firefox (...). That is interesting, I'll have to contact them about this, meanwhile could you try the following in Firefox: - Open http://supersygames.sylent3d.com/ and wait until it loads - Click either the "...
- Mon Jul 18, 2016 12:12 pm
- Forum: Development Updates
- Topic: kexter's log
- Replies: 265
- Views: 58993
Re: kexter's log
Sunday, 2016-07-17
Non-looping animations now play their complete cycle even if their frames are loading slowly.
Added a transition effect to the micro-image blur to smooth out the transition to the full image.
Non-looping animations now play their complete cycle even if their frames are loading slowly.
Added a transition effect to the micro-image blur to smooth out the transition to the full image.
- Mon Jul 18, 2016 12:11 pm
- Forum: Development Updates
- Topic: kexter's log
- Replies: 265
- Views: 58993
Re: kexter's log
Saturday, 2016-07-16
Reworked how the image resources are defined.
Reduced the number of unnecessary draw calls while the images are being loaded.
Reworked how the image resources are defined.
Reduced the number of unnecessary draw calls while the images are being loaded.
- Mon Jul 18, 2016 12:11 pm
- Forum: Development Updates
- Topic: kexter's log
- Replies: 265
- Views: 58993
Re: kexter's log
Friday, 2016-07-15 Refactored the day 1 recap scene's code. Reworked some engine internals. Tweaked some internal tools. Tweaked the locale format. Minor tweak to the format of "game-scripts.js". FIX: Hotspot-choices were not recorded. FIX: Do not save the variables to storage while in pr...
- Mon Jul 18, 2016 12:11 pm
- Forum: Development Updates
- Topic: kexter's log
- Replies: 265
- Views: 58993
Re: kexter's log
Thursday, 2016-07-14
Implemented the first iteration of the new asset-manager.
Implemented some minor tweaks to some internal tools.
Removed some legacy utilities.
Implemented the first iteration of the new asset-manager.
Implemented some minor tweaks to some internal tools.
Removed some legacy utilities.
- Mon Jul 18, 2016 12:10 pm
- Forum: Development Updates
- Topic: kexter's log
- Replies: 265
- Views: 58993
Re: kexter's log
Wednesday, 2016-07-13
Made the automatic re-routing code more robust.
Implemented smarter image caching.
Tweaked some internal tools.
Refactored some code.
Made the automatic re-routing code more robust.
Implemented smarter image caching.
Tweaked some internal tools.
Refactored some code.
- Mon Jul 18, 2016 12:10 pm
- Forum: Development Updates
- Topic: kexter's log
- Replies: 265
- Views: 58993
Re: kexter's log
Tuesday, 2016-07-12 Implemented the predictor. Added a preview text box to both the save and load menus. Made the game automatically insert "To be continued" messages. Minor refactoring and removed some legacy code. Initial implementation of the gfx module. FIX: A few pages had line-break...
- Mon Jul 18, 2016 12:10 pm
- Forum: Development Updates
- Topic: kexter's log
- Replies: 265
- Views: 58993
Re: kexter's log
Monday, 2016-07-11
Updated some internal tools.
Reorganized and refactored some of the engine internals.
Initial implementation of the global template object.
Optimized the generation of the achievements menu.
Tweaked the layout of the menu.
Removed some legacy functions.
Updated some internal tools.
Reorganized and refactored some of the engine internals.
Initial implementation of the global template object.
Optimized the generation of the achievements menu.
Tweaked the layout of the menu.
Removed some legacy functions.