kexter's log
Re: kexter's log
Wednesday, 2015-11-18
Worked on the new user interface.
Partially reimplemented the menu.
Added score-bubbles.
Fixed various issues.
Worked on the new user interface.
Partially reimplemented the menu.
Added score-bubbles.
Fixed various issues.
Re: kexter's log
Thursday, 2015-11-19
Reimplemented the save/load/achievement/options menus.
Fixed the credits page.
Updated a few images to the most current version.
Improved the "girl discovered" logic for the score-bubbles.
Reimplemented the save/load/achievement/options menus.
Fixed the credits page.
Updated a few images to the most current version.
Improved the "girl discovered" logic for the score-bubbles.
Re: kexter's log
Friday, 2015-11-20
Implemented basic support for dynamic resizing.
Reworked the image handling.
Reimplemented the instructions menu.
Reimplemented the bonus scene.
Removed unused images.
Performed a minor cleanup on the code.
Fixed various issues.
Implemented basic support for dynamic resizing.
Reworked the image handling.
Reimplemented the instructions menu.
Reimplemented the bonus scene.
Removed unused images.
Performed a minor cleanup on the code.
Fixed various issues.
Re: kexter's log
Monday, 2015-11-23
Updated the logic for the dynamic resizing.
Implemented optimizations for portrait orientation.
Added experimental support for high pixel-density devices.
Updated the logic for the dynamic resizing.
Implemented optimizations for portrait orientation.
Added experimental support for high pixel-density devices.
Re: kexter's log
Wednesday, 2015-12-02
Switched to a single-page approach.
Performed some code cleanup.
Switched to a single-page approach.
Performed some code cleanup.
Re: kexter's log
Thursday, 2015-12-03
Fixed an issue where the recap scene was not cleared properly.
Fixed an issue where the recap scene was not cleared properly.
Re: kexter's log
Monday, 2015-12-07
Fixed an issue with the language switching.
Fixed the dynamic scaling of the bonus scene.
Fixed an issue with the language switching.
Fixed the dynamic scaling of the bonus scene.
Re: kexter's log
Tuesday, 2015-12-08
Reworked the episode management functions.
Added a startup loading indicator.
Fixed various minor issues.
Reworked the episode management functions.
Added a startup loading indicator.
Fixed various minor issues.
Re: kexter's log
Wednesday, 2015-12-09
Worked on some of the debug functionality.
Reworked some engine internals.
Worked on some optimizations.
Fixed an issue that cause the images to flicker between page-transitions.
Fixed Issue #BEW-203.
Worked on some of the debug functionality.
Reworked some engine internals.
Worked on some optimizations.
Fixed an issue that cause the images to flicker between page-transitions.
Fixed Issue #BEW-203.
Re: kexter's log
Thursday, 2015-12-10
Refactored certain parts of the game code.
Various n2bar fixes.
Retro-mode added.
Refactored certain parts of the game code.
Various n2bar fixes.
Retro-mode added.
Re: kexter's log
Friday, 2015-12-11
Tweaked some bits and optimized the performance of retro mode.
Made large hotspots automatically snap to the borders of hotspot-area.
Simplified a few function calls.
Tweaked some bits and optimized the performance of retro mode.
Made large hotspots automatically snap to the borders of hotspot-area.
Simplified a few function calls.
Re: kexter's log
Saturday, 2015-12-12
Improved some debug functionality.
Fixed a few issues in the debug code.
Removed some legacy code.
Improved some debug functionality.
Fixed a few issues in the debug code.
Removed some legacy code.
Re: kexter's log
Sunday, 2015-12-13
Fixed some issues related to some debug functionality.
Optimized and fixed a few issues related retro-mode.
Fixed some issues related to some debug functionality.
Optimized and fixed a few issues related retro-mode.
Re: kexter's log
Monday, 2015-12-14
Tweaked retro-mode a bit.
Tweaked the animation system.
Fixed some issues with some internal tools.
Refactored a bit of code.
Tweaked retro-mode a bit.
Tweaked the animation system.
Fixed some issues with some internal tools.
Refactored a bit of code.
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