- Updated 3D models for the characters?
- Move to a different game engine like Ren'py?
- Rewriting the background story of a character?
- Something else?
These discussions always make me feel like I'm putting words in someone's mouth but if I had a concept for a game and was unable to see it through to fruition due to limitations in the available software and then, at some point in development, the software progressed to the point where I could realize my original concept I might be highly tempted to reboot the project. Only Wolfschadowe knows what he had in mind when he began this game. If what he has done up 'til now falls short of that then I fully understand why he might want to "remaster" the game.xsandman78 wrote: ↑Fri Jul 26, 2019 5:34 pmUpdating character models could be worrying, I fell in love with Natalie as she is and would she come out the other end looking like the same character. Equally rewriting characters for the same reason.
Moving to renpy, well I see the elsaverse games were so while I know nothing about technicalities that might be possible here.
If it helped with development of releases that would be a boon too.
At the end of the day it’s wolfshadowe’s game so it’ll be what it’ll be. Just hope I get to see how Natalie romance plays out to a finish line someday.
Pure speculation on my part, but I understand that the BEW engine is based on Tlaero's Adventure Creator software, which she wrote herself to enable the Elsa-verse and other games to come to fruition. Tlaero has retired from adult game production to spend more time with her family and Mortze and his new collaborator have moved to ren'py, because they can no longer call on the services of the good lady T to do the coding. There are still some good games out there using a similar HTML game interface (Chaotic and friends), but it has started to look a bit dated with the flood of Devs using ren'py, RPG Maker, Unity and Unreal.infiniteignorance wrote: ↑Fri Jul 26, 2019 5:39 pmThese discussions always make me feel like I'm putting words in someone's mouth but if I had a concept for a game and was unable to see it through to fruition due to limitations in the available software and then, at some point in development, the software progressed to the point where I could realize my original concept I might be highly tempted to reboot the project. Only Wolfschadowe knows what he had in mind when he began this game. If what he has done up 'til now falls short of that then I fully understand why he might want to "remaster" the game.xsandman78 wrote: ↑Fri Jul 26, 2019 5:34 pmUpdating character models could be worrying, I fell in love with Natalie as she is and would she come out the other end looking like the same character. Equally rewriting characters for the same reason.
Moving to renpy, well I see the elsaverse games were so while I know nothing about technicalities that might be possible here.
If it helped with development of releases that would be a boon too.
At the end of the day it’s wolfshadowe’s game so it’ll be what it’ll be. Just hope I get to see how Natalie romance plays out to a finish line someday.
I believe Tlaero's Adventure Creator was based upon ArianeB, which is now well over ten years old so technology has progressed immensely. Even ArianeB has been redone with ren'py now. All of what you say is true but since Wolf isn't howling at us we're just guessing. Whatever the case may be I'm not paying his bills so I have no right to complain about the amount of time it takes to do what he wants to do.Tao Dude wrote: ↑Sun Jul 28, 2019 10:56 am
Pure speculation on my part, but I understand that the BEW engine is based on Tlaero's Adventure Creator software, which she wrote herself to enable the Elsa-verse and other games to come to fruition. Tlaero has retired from adult game production to spend more time with her family and Mortze and his new collaborator have moved to ren'py, because they can no longer call on the services of the good lady T to do the coding. There are still some good games out there using a similar HTML game interface (Chaotic and friends), but it has started to look a bit dated with the flood of Devs using ren'py, RPG Maker, Unity and Unreal.
If Wolfschadowe was to port the game into the ren'py engine, the game management element (settings, loads and saves, stats, etc) would be already there and he would not need to redo the renders that he has already completed, unless he had other reasons to change them. The dialogue choices would move to on-screen from under-screen, so the look and feel would be a bit different, but not to those of us who have played other ren'py games. The tricky part would be ensuring that the game variables that track who has done what with whom map across in the correct way. With the multiple paths in this game, testing the new release would be a challenge, but we would have the original as a comparison.
Me neither. Real Life has got in the way of most of the projects that I wanted to do, and I'm (literally) still paying for the one where I refused to let it, so there's no way I am going to give Wolf a hard time about timetables or any other aspect of the game.infiniteignorance wrote: ↑Sun Jul 28, 2019 11:59 amWhatever the case may be I'm not paying his bills so I have no right to complain about the amount of time it takes to do what he wants to do.
Thanks for the present! Higly appreciatedWolfschadowe wrote: ↑Tue Aug 06, 2019 4:21 am(They are all here as a teaser/thanks for sticking around.)
Referring to Azumi there, and yes, she will stay until the end. Azumi is one of my favorites from a character perspective, I just totally screwed up on the model and artwork. Her storyline is independent of her visual appearance and will continue throughout the game.
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