BEW Work Slowdown and Episode 7 Delay

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Wolfschadowe
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Re: BEW Work Slowdown and Episode 7 Delay

Post by Wolfschadowe » Sat Sep 09, 2017 5:18 pm

dvnh wrote:
Sat Sep 09, 2017 6:26 am
Thank you so much for this peek behind the curtain. I find that it makes waiting easier when I know the status in detail. (At least we can all stop checking every day for an update.)
Thanks for your kind words, and thanks for playing! Welcome to the forum dvnh!

Crane
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Re: BEW Work Slowdown and Episode 7 Delay

Post by Crane » Sat Sep 09, 2017 5:46 pm

In that case change its name. Rebaptize it. Go at your church and pay indulgence for all your sins. Go to a vodouist. Buy a dozen of talismans. Call an exorcist. Stuff like that you know :D

TheWrongGuy
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Re: BEW Work Slowdown and Episode 7 Delay

Post by TheWrongGuy » Sun Sep 10, 2017 5:29 pm

Wolfschadowe wrote:
Sat Sep 09, 2017 5:17 pm
Crane wrote:
Sat Sep 09, 2017 4:28 pm
Skip it and don`t release it until it has learmed its lesson.
Would love to take a belt to it and teach it a real lesson. :D

Unfortunately, it's "Historical." I have to bring the stories up to the least common denominator, which is when Brad arrives home after working in the Office on Thursday. This is the only way to maintain game integrity. So all Azumi/Jasmine interactions from Wednesday Morning -> Thursday Evening must be finished up before Episode 8, or else it will invalidate everyone's saves and achievements requiring a full restart from scratch on everything.
Tao Dude wrote:
Fri Sep 08, 2017 11:04 pm
I would argue that the decision to drop the campus scene is a good one if the issue is intractable and is distracting effort from other work that can be closed out more quickly without it.
The solution is defined, it will just take time and testing. The Azumi Campus content weaves in and out of this scene much more intricately than any other scene. Most others are just a branch of some kind, such as Jasmine at the office, or Azumi at the Strip Club. Azumi alone in the Campus is more like a basket weave, so more time consuming on fleshing out both the story and the logic. It's just going to be more time consuming. Also, since the Campus section is after the Thursday Evening branch point, it can safely be delayed. Finally, even though it's complex, it's relatively small content wise, so can be included in any episode where it's ready. And, just one more decision factor is that future content that depends on the scene is at least a few episodes away, giving padding to finish it up without impacting Episodes 8 or 9.

Are we ther....yet?..... nevermind.
FYI if you pull this car over for my spankings... I only accept spankings from Faith, Azumi, or Jasmine. :D :lol:

Very Respsectfully,
TheWrongGuy (the (im)patient child in the back seat)

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Wolfschadowe
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Re: BEW Work Slowdown and Episode 7 Delay

Post by Wolfschadowe » Sat Sep 23, 2017 11:12 pm

Just a quick note to announce a significant milestone for Episode 7.

The story-boarding phase has wrapped for Episode 7.

JFR
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Re: BEW Work Slowdown and Episode 7 Delay

Post by JFR » Sun Sep 24, 2017 1:10 am

You were right. You blew through those D2-H-E cards quickly.

Gary1219
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Re: BEW Work Slowdown and Episode 7 Delay

Post by Gary1219 » Sun Sep 24, 2017 2:25 am

Crane wrote:
Sat Sep 09, 2017 5:46 pm
In that case change its name. Rebaptize it. Go at your church and pay indulgence for all your sins. Go to a vodouist. Buy a dozen of talismans. Call an exorcist. Stuff like that you know :D
Back before I retired from my second career (programmer), I learned the proper incantations. Most of my coworkers didn't mind me dancing naked counter-clockwise around my workstation, but they knew it was time to head for the bar when I started to smear chicken blood on myself and throw around grave dust. Intractable code usually requires the intervention of elder gods and magic of the darkest sort.
Last edited by Gary1219 on Sun Sep 24, 2017 2:29 am, edited 1 time in total.
No combat ready unit has ever passed inspection. No inspection ready unit has ever passed combat. -- Sgt. Murphy

JFR
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Re: BEW Work Slowdown and Episode 7 Delay

Post by JFR » Sun Sep 24, 2017 2:27 am

Umm. Maybe TMI? :shock:

Gary1219
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Re: BEW Work Slowdown and Episode 7 Delay

Post by Gary1219 » Sun Sep 24, 2017 2:35 am

Wolfschadowe wrote:
Sat Sep 23, 2017 11:12 pm
Just a quick note to announce a significant milestone for Episode 7.

The story-boarding phase has wrapped for Episode 7.
And another Happy Hour was declared. :P
No combat ready unit has ever passed inspection. No inspection ready unit has ever passed combat. -- Sgt. Murphy

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Wolfschadowe
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Re: BEW Work Slowdown and Episode 7 Delay

Post by Wolfschadowe » Sun Sep 24, 2017 2:37 am

Gary1219 wrote:
Sun Sep 24, 2017 2:25 am
I learned the proper incantations. Most of my coworkers didn't mind me dancing naked counter-clockwise around my workstation,
It's supposed to be clockwise in the northern hemisphere... Just sayin'

Gary1219
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Re: BEW Work Slowdown and Episode 7 Delay

Post by Gary1219 » Sun Sep 24, 2017 2:42 am

Wolfschadowe wrote:
Sun Sep 24, 2017 2:37 am
Gary1219 wrote:
Sun Sep 24, 2017 2:25 am
I learned the proper incantations. Most of my coworkers didn't mind me dancing naked counter-clockwise around my workstation,
It's supposed to be clockwise in the northern hemisphere... Just sayin'

NOOOOOOOOO! By the Nine, that could destroy Causality. Episode 12 could be released before Episode 4 and the completed game 23 Mar 1627 (Julian Calendar).
No combat ready unit has ever passed inspection. No inspection ready unit has ever passed combat. -- Sgt. Murphy

boulimanus
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Re: BEW Work Slowdown and Episode 7 Delay

Post by boulimanus » Sun Sep 24, 2017 9:24 am

Sounds good.
I'm guessing there will default decisions assumed for some of these new scenes if they have an impact later, in order to not break save games past them?

Crane
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Re: BEW Work Slowdown and Episode 7 Delay

Post by Crane » Sun Sep 24, 2017 12:49 pm

Wolfschadowe wrote:
Sat Sep 23, 2017 11:12 pm
Just a quick note to announce a significant milestone for Episode 7.

The story-boarding phase has wrapped for Episode 7.
So can we open it for Christmas... or Easter... or Summer Solstice... or Christmas?

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Wolfschadowe
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Re: BEW Work Slowdown and Episode 7 Delay

Post by Wolfschadowe » Sun Sep 24, 2017 2:44 pm

Gary1219 wrote:
Sun Sep 24, 2017 2:42 am
NOOOOOOOOO! By the Nine, that could destroy Causality. Episode 12 could be released before Episode 4 and the completed game 23 Mar 1627 (Julian Calendar).
Oddly, this can only happen if using an even number of dancers. and even that can be offset by including a live plucked chicken in the dance.
boulimanus wrote:
Sun Sep 24, 2017 9:24 am
I'm guessing there will default decisions assumed for some of these new scenes if they have an impact later, in order to not break save games past them?
No assumptions necessary. Similar to how the Bar paths run parallel to the Strip Club paths, the new content runs parallel with the original content. That means every save-game is valid, and new content can be accessed from any preceding save-game.
Crane wrote:
Sun Sep 24, 2017 12:49 pm
So can we open it for Christmas... or Easter... or Summer Solstice... or Christmas?
Soon. ;)

Crane
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Re: BEW Work Slowdown and Episode 7 Delay

Post by Crane » Sun Sep 24, 2017 3:56 pm

Please don`t mention that word ever again! I`ve become allergic to that word. :lol:

Whenever you`re ready ;) (And i never thought i would have to say that again in my life, especially to a man)

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Wolfschadowe
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Re: BEW Work Slowdown and Episode 7 Delay

Post by Wolfschadowe » Sun Sep 24, 2017 5:05 pm

New milestone - Preliminary Modeling has wrapped for EP7

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