kexter's log

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kexter
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Re: kexter's log

Post by kexter » Mon Jul 18, 2016 11:55 am

Saturday, 2016-01-23

Improved and error and startup logging.

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kexter
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Re: kexter's log

Post by kexter » Mon Jul 18, 2016 11:55 am

Sunday, 2016-01-24

All images are now loaded using the new asset system.
Cleaned up the day 1 recap code.

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kexter
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Posts: 403
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Re: kexter's log

Post by kexter » Mon Jul 18, 2016 11:55 am

Wednesday, 2016-01-27

Updated some internal utilities to add support for the new features of AC 7.2.
Removed some legacy functions.
Unified a few things on certain pages.
Reworked how the game-text is stored.
FIX: The text-modifying markups were broken.

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kexter
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Re: kexter's log

Post by kexter » Mon Jul 18, 2016 11:56 am

Monday, 2016-02-08

Integrated the new German locale to the game.

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kexter
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Re: kexter's log

Post by kexter » Mon Jul 18, 2016 11:56 am

Thursday, 2016-02-11

Made the game highlight the score-bubble of the currently focused girl.
Made the game list the status of all sub-achievements in the achievement menu.

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kexter
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Re: kexter's log

Post by kexter » Mon Jul 18, 2016 11:56 am

Friday, 2016-02-12

Fixed an issue where an activity was never set.
Merged the latest version of the German translation.

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kexter
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Re: kexter's log

Post by kexter » Mon Jul 18, 2016 11:56 am

Tuesday, 2016-02-16

Implemented some minor changes.

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kexter
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Re: kexter's log

Post by kexter » Mon Jul 18, 2016 11:57 am

Thursday, 2016-02-18

Minor refactoring.

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kexter
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Re: kexter's log

Post by kexter » Mon Jul 18, 2016 11:57 am

Wednesday, 2016-03-09

Implemented some minor, tablet-specific tweaks.

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kexter
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Posts: 403
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Re: kexter's log

Post by kexter » Mon Jul 18, 2016 11:57 am

Friday, 2016-03-11

Updated some internal utilities to support AC's new conditional hotspots.

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kexter
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Posts: 403
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Re: kexter's log

Post by kexter » Mon Jul 18, 2016 11:57 am

Monday, 2016-03-21

Changed the background patter of the main game screen.

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kexter
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Re: kexter's log

Post by kexter » Mon Jul 18, 2016 11:58 am

Tuesday, 2016-03-30

Fixed some issues in some internal tools.

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kexter
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Re: kexter's log

Post by kexter » Mon Jul 18, 2016 11:58 am

Wednesday, 2016-04-20

Implemented an override for the fade effects.

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kexter
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Re: kexter's log

Post by kexter » Mon Jul 18, 2016 11:58 am

Monday, 2016-04-25

Reworked how the achievements are generated.

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kexter
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Re: kexter's log

Post by kexter » Mon Jul 18, 2016 11:58 am

Tuesday, 2016-04-26

Removed the difficulty property of achievements. Now all achievements are hardcoded to trigger only on hard difficulty.
Updated some internal tools.

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