kexter's log

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kexter
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kexter's log

Post by kexter » Mon May 18, 2015 3:37 pm

[placeholder]

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kexter
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Posts: 403
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Re: kexter's log

Post by kexter » Thu May 21, 2015 7:42 pm

Friday, 2014-09-05

18:45 - Granted access to the development version of the game.
20:36 - Retrieved the development version of the game.
20:40 - Set up local repo and dev environment.
20:41 - Replaced AC's debug code with a custom one.
20:44 - First quick static analysis of the code.
20:48 - First bug spotted and squashed. Details:
spoiler: show
Spent the rest of the day with familiarizing myself with the development docs and reporting my initial findings.

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kexter
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Re: kexter's log

Post by kexter » Thu May 21, 2015 7:44 pm

Saturday, 2014-09-06

Tweaked the debug code according to Wolfschadowe's feedback.
Fixed a few issues with the instruction pages.
Simplified a few game functions and fixed a few bugs here and there.

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kexter
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Re: kexter's log

Post by kexter » Thu May 21, 2015 7:46 pm

Sunday, 2014-09-07

Tweaked the UI of the game a bit.
Simplified a bunch of functions, removing redundancies.
Completely rewrote the utility functions.
Fixed various achievement-related issues, and a few gameplay bugs.
Removed a bit of unused code.

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kexter
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Re: kexter's log

Post by kexter » Thu May 21, 2015 7:46 pm

Monday, 2014-09-08

Redesigned the save and load pages, severely improving the usability.
Increased the number of possible saves.
Fixed an issue with a missing function.
Fixed various clipping issues on a large amount of images.

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kexter
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Posts: 403
Joined: Fri Apr 10, 2015 8:51 am

Re: kexter's log

Post by kexter » Thu May 21, 2015 7:47 pm

Tuesday, 2014-09-09

Tweaked the debug code according to Wolfschadowe's feedback.
Tweaked an animation.
Fixed various gameplay bugs.

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kexter
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Posts: 403
Joined: Fri Apr 10, 2015 8:51 am

Re: kexter's log

Post by kexter » Thu May 21, 2015 7:48 pm

Wednesday, 2014-09-10

Tweaked the save/load pages so that individual saves are now sorted newest-to-oldest from top to bottom.
Added support for deleting saves.
Tweaked an animation.

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kexter
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Posts: 403
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Re: kexter's log

Post by kexter » Thu May 21, 2015 7:49 pm

Thursday, 2014-09-11

Fixed a small issue with the new save system.
Made an utility page for exporting saves.
Fixed various clipping issues on a large amount of images.
Tweaked a few animations.

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kexter
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Posts: 403
Joined: Fri Apr 10, 2015 8:51 am

Re: kexter's log

Post by kexter » Thu May 21, 2015 7:49 pm

Friday, 2014-09-12

Cleaned up the stylesheets a bit.
Did some post work on an image.
Tweaked the debug code a bit more.

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kexter
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Re: kexter's log

Post by kexter » Thu May 21, 2015 7:50 pm

Saturday, 2014-09-13

Rewrote the achievement system.

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kexter
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Re: kexter's log

Post by kexter » Thu May 21, 2015 7:50 pm

Sunday, 2014-09-14

Worked on improving the game UI.

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kexter
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Re: kexter's log

Post by kexter » Thu May 21, 2015 7:51 pm

Monday, 2014-09-15

Integrated the new achievement system and UI into the game.
Implemented a rudimentary "achievement unlocked" notification.

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kexter
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Re: kexter's log

Post by kexter » Thu May 21, 2015 7:51 pm

Tuesday, 2014-09-16

Tweaked the achievement system so that achievements now have a minimum required difficulty level to toggle.
Simplified a few gameplay functions and fixed a bunch of gameplay bugs.

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kexter
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Joined: Fri Apr 10, 2015 8:51 am

Re: kexter's log

Post by kexter » Thu May 21, 2015 7:52 pm

Thursday, 2014-09-18

Simplified a bunch of gameplay functions and squashed a few bugs along the way.

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kexter
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Re: kexter's log

Post by kexter » Thu May 21, 2015 7:52 pm

Friday, 2014-09-19

Continued work on simplifying the gameplay functions.
Cleaned up the stylesheets a bit.
Fixed some clipping issues on a bunch of images.

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