I hope we can change your mind on that.Wolfschadowe wrote:Another factor is that I probably won't make another game
Scene rending for iRay
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Re: Scene rending for iRay
Re: Scene rending for iRay
i hope you change your mind about making another game! This is a great game and i am anticipating the next update.
- Wolfschadowe
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Re: Scene rending for iRay
infiniteignorance wrote: I hope we can change your mind on that.
Gotta finish this one first! Plus...I'm slooow. 2 years in and only 1.5 days of 7 is done.snuff9339 wrote:i hope you change your mind about making another game!
Re: Scene rending for iRay
I don't know if Wolfschadowe has a tentative time frame but I am kind of thinking the whole 7 days could be a 5 year project. (!!!) I am just hoping I live long enough to see the ending.
December 2016 might just be epic. Star Wars Rogue One AND BEW Friday night? Or even Saturday morning?
December 2016 might just be epic. Star Wars Rogue One AND BEW Friday night? Or even Saturday morning?
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Re: Scene rending for iRay
I hope so too JFR.
Thanks for your explanations Wolfschadowe. Like I said in my thanks post, your game is my most favorite adult game with Tlaero and Mortze projects. So even it’s big job to make a game with this quality, I sincerly hope that it will not be your last game. In my point of view, it would be a shame… But, I’m 100 % agree with you, Brad’s week must be finished first.
Thanks for your explanations Wolfschadowe. Like I said in my thanks post, your game is my most favorite adult game with Tlaero and Mortze projects. So even it’s big job to make a game with this quality, I sincerly hope that it will not be your last game. In my point of view, it would be a shame… But, I’m 100 % agree with you, Brad’s week must be finished first.
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Re: Scene rending for iRay
Tlaero's games, especially her Keeley series, is what inspired me to write BEW.Fenrir Darkwolf wrote: Like I said in my thanks post, your game is my most favorite adult game with Tlaero and Mortze projects.
Check the writers section of the game credits next time the game ends. You might see a familiar name.
[spoiler="What is in the credits"]Tlaero pop's in from time to time between her other projects and helps out with some of the writing. For example, in the released content, the stage dances were written by Tlaero, and during Thursday evening, there's a full scene with Azumi that was written by her, based on my basic storyboards. There may be a few other surprises on that front coming up too. [/spoiler]
Re: Scene rending for iRay
Hey,
I have followed your project for quite some time, observing from the dark corners of the internet, and I just realized that you got your own forum and everything. I see you're a one man working army at the moment. This project is going to take quite some time to finish on your own.
I don't know precicely what type of software you're using for your rendering, but do you know Zync? It's Google's cloud render service... I've used it myself quite a lot in my own work. https://www.zyncrender.com
It's not very expensive, and with the funding you already have it might help you out with some bottleneck issues from time to time. I mostly use it with Maya, and to produce my "still-very-much-untitled-animated-movie".
I have followed your project for quite some time, observing from the dark corners of the internet, and I just realized that you got your own forum and everything. I see you're a one man working army at the moment. This project is going to take quite some time to finish on your own.
I don't know precicely what type of software you're using for your rendering, but do you know Zync? It's Google's cloud render service... I've used it myself quite a lot in my own work. https://www.zyncrender.com
It's not very expensive, and with the funding you already have it might help you out with some bottleneck issues from time to time. I mostly use it with Maya, and to produce my "still-very-much-untitled-animated-movie".
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Re: Scene rending for iRay
Thanks for the info Hans II
I hadn't seen the site you mentioned although it looks like they don't support iRay yet. I'll keep an eye on it.
I'm using Daz Studio and the iRay renderer. iRay is a CUDA based path trace progressive renderer from nVidia.Hans II wrote:I don't know precicely what type of software you're using for your rendering,
I hadn't seen the site you mentioned although it looks like they don't support iRay yet. I'll keep an eye on it.
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