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Re: kexter's log
Posted: Mon Jul 18, 2016 12:09 pm
by kexter
Wednesday, 2016-07-06
Refactored some code.
Fixed a typo.
Re: kexter's log
Posted: Mon Jul 18, 2016 12:09 pm
by kexter
Friday, 2016-07-08
Cleaned up the code a bit.
Implemented layered image composition and added support for rectangular image sprites.
Implemented animated sprite support.
FIX: Re-routing to "Start.htm" was broken.
Re: kexter's log
Posted: Mon Jul 18, 2016 12:09 pm
by kexter
Saturday, 2016-07-09
Updated loading screen.
Optimized the image rendering code.
Implemented the TV screen static for the day 1 recap scene is using an animated sprite.
Optimized some images.
Fixed some minor issues.
Re: kexter's log
Posted: Mon Jul 18, 2016 12:10 pm
by kexter
Sunday, 2016-07-10
Reimplemented micro-image support.
FIX: Toggling retro-mode in the main menu broke the game.
Separated the Bisk compiler from the VM.
Replaced some in-game variables.
Removed some legacy functions.
Replaced the old replay-system with the new history-system. The history can now be navigated both forwards and backwards.
Re: kexter's log
Posted: Mon Jul 18, 2016 12:10 pm
by kexter
Monday, 2016-07-11
Updated some internal tools.
Reorganized and refactored some of the engine internals.
Initial implementation of the global template object.
Optimized the generation of the achievements menu.
Tweaked the layout of the menu.
Removed some legacy functions.
Re: kexter's log
Posted: Mon Jul 18, 2016 12:10 pm
by kexter
Tuesday, 2016-07-12
Implemented the predictor.
Added a preview text box to both the save and load menus.
Made the game automatically insert "To be continued" messages.
Minor refactoring and removed some legacy code.
Initial implementation of the gfx module.
FIX: A few pages had line-break issues.
FIX: game.pages was declared as an array instead of an object.
FIX: Empty hotspots and responses were not properly hidden if they were annotated with "To be continued" messages.
Re: kexter's log
Posted: Mon Jul 18, 2016 12:10 pm
by kexter
Wednesday, 2016-07-13
Made the automatic re-routing code more robust.
Implemented smarter image caching.
Tweaked some internal tools.
Refactored some code.
Re: kexter's log
Posted: Mon Jul 18, 2016 12:11 pm
by kexter
Thursday, 2016-07-14
Implemented the first iteration of the new asset-manager.
Implemented some minor tweaks to some internal tools.
Removed some legacy utilities.
Re: kexter's log
Posted: Mon Jul 18, 2016 12:11 pm
by kexter
Friday, 2016-07-15
Refactored the day 1 recap scene's code.
Reworked some engine internals.
Tweaked some internal tools.
Tweaked the locale format.
Minor tweak to the format of "game-scripts.js".
FIX: Hotspot-choices were not recorded.
FIX: Do not save the variables to storage while in predictor mode.
FIX: When switching languages, the current page was not updated.
Re: kexter's log
Posted: Mon Jul 18, 2016 12:11 pm
by kexter
Saturday, 2016-07-16
Reworked how the image resources are defined.
Reduced the number of unnecessary draw calls while the images are being loaded.
Re: kexter's log
Posted: Mon Jul 18, 2016 12:12 pm
by kexter
Sunday, 2016-07-17
Non-looping animations now play their complete cycle even if their frames are loading slowly.
Added a transition effect to the micro-image blur to smooth out the transition to the full image.