Page 15 of 18
Re: kexter's log
Posted: Mon Jul 18, 2016 11:55 am
by kexter
Saturday, 2016-01-23
Improved and error and startup logging.
Re: kexter's log
Posted: Mon Jul 18, 2016 11:55 am
by kexter
Sunday, 2016-01-24
All images are now loaded using the new asset system.
Cleaned up the day 1 recap code.
Re: kexter's log
Posted: Mon Jul 18, 2016 11:55 am
by kexter
Wednesday, 2016-01-27
Updated some internal utilities to add support for the new features of AC 7.2.
Removed some legacy functions.
Unified a few things on certain pages.
Reworked how the game-text is stored.
FIX: The text-modifying markups were broken.
Re: kexter's log
Posted: Mon Jul 18, 2016 11:56 am
by kexter
Monday, 2016-02-08
Integrated the new German locale to the game.
Re: kexter's log
Posted: Mon Jul 18, 2016 11:56 am
by kexter
Thursday, 2016-02-11
Made the game highlight the score-bubble of the currently focused girl.
Made the game list the status of all sub-achievements in the achievement menu.
Re: kexter's log
Posted: Mon Jul 18, 2016 11:56 am
by kexter
Friday, 2016-02-12
Fixed an issue where an activity was never set.
Merged the latest version of the German translation.
Re: kexter's log
Posted: Mon Jul 18, 2016 11:56 am
by kexter
Tuesday, 2016-02-16
Implemented some minor changes.
Re: kexter's log
Posted: Mon Jul 18, 2016 11:57 am
by kexter
Thursday, 2016-02-18
Minor refactoring.
Re: kexter's log
Posted: Mon Jul 18, 2016 11:57 am
by kexter
Wednesday, 2016-03-09
Implemented some minor, tablet-specific tweaks.
Re: kexter's log
Posted: Mon Jul 18, 2016 11:57 am
by kexter
Friday, 2016-03-11
Updated some internal utilities to support AC's new conditional hotspots.
Re: kexter's log
Posted: Mon Jul 18, 2016 11:57 am
by kexter
Monday, 2016-03-21
Changed the background patter of the main game screen.
Re: kexter's log
Posted: Mon Jul 18, 2016 11:58 am
by kexter
Tuesday, 2016-03-30
Fixed some issues in some internal tools.
Re: kexter's log
Posted: Mon Jul 18, 2016 11:58 am
by kexter
Wednesday, 2016-04-20
Implemented an override for the fade effects.
Re: kexter's log
Posted: Mon Jul 18, 2016 11:58 am
by kexter
Monday, 2016-04-25
Reworked how the achievements are generated.
Re: kexter's log
Posted: Mon Jul 18, 2016 11:58 am
by kexter
Tuesday, 2016-04-26
Removed the difficulty property of achievements. Now all achievements are hardcoded to trigger only on hard difficulty.
Updated some internal tools.