Re: Episode 7 start - hints and suggestions
Posted: Mon Jan 01, 2018 5:23 pm
Discussion of Brad's Erotic Week AIF Game
http://bradseroticweek.rocks/bewbb/
Thanks for the welcome and the reply.Wolfschadowe wrote: ↑Mon Jan 01, 2018 5:23 pmHi Brocho! Welcome to the forum!
You mentioned:I'm not quite sure which you are talking about for holding off on cumming during the lap-dance game:spoiler: showHope that helps.spoiler: show
You know, it occurs to me that I haven't been making that point and I should. I've just been assuming everyone is doing it.Wolfschadowe wrote: ↑Mon Jan 01, 2018 5:23 pm... Also, it's only possible to make it this far in Hard mode. ...
Thanks for the advice I got many of the endings this way the only one I am missing is the nataile angry one still trying but running out of options if I do not get the special kiss the girls leave early.Wolfschadowe wrote: ↑Sat Dec 30, 2017 1:40 amMy advice. Don't look at the points.
I'm thinking about adding some kind of toggle so that a player can toggle the point's off and on. Maybe I'll mention that to Kexter (Psst... Hey Kexter...)
BEW was designed to be played without displaying the points. It was designed to be played by studying the text and the images and trying to figure out why the women are responding the way that they are responding. When I see people start focusing on points and getting frustrated from lack of progress, the best advice that I want to tell them is to just stop looking at the points and start looking at the women.
I think a lot of people don't understand how much time I put into thinking and even agonizing over the reactions that the women have and the choices that are made. For every response that a woman gives to Brad, I have a deep understanding of why they are responding in that way, at that moment. When there are various responses available, I can explain, based on their character, why they are responding that way. If I can't explain it, I don't put it in the game. Is there an empty glass on the counter at the bar? I can explain why it's there. Is there a car on the street? I can explain why it's there. There's a reason for everything.
Everything.
Maybe take this as an example about the points. Think of the points as gallons of gas you put in the car. (Or liters for most of you.)
If I put 10 gallons of gas in the car, how far will it go before running out of fuel?
If it's a ferrari?
If it's a prius?
How about if the car is driven hard?
How about if the car is driven gently?
How about if the car is driven hard uphill the whole time?
Downhill?
Cruising on the highway?
Stop and go in the city?
In other words, 10 gallons of gas has completely different meanings and ultimately, by itself, is a useless figure.
The relationship points are the same way. They have some meaning in the game, just as fuel has meaning in a car. But the meaning is so complex with so many additional variables, that taken by itself, it's somewhat meaningless.
But if you have your car, that you are familiar with, along with your driving style, and your local terrain, then you probably know how far you can go on 10 gallons of gas.
Each woman is their own car, with their own driving style, and their own terrain, and their own traffic patterns. Learn those first, and then the relationship points will have more meaning. The way you learn about the women is to play the game. ALL of it. Episode 1, 2, 3, 4, 5, 6 and 7. That's why I packages all episodes together. Even episode 3 has hints that will help you with Episode 7. Episode 1, 2, & 5 have hints that will help you in Episode 8. Episode 7 has hints that will help with Episodes 2 and 4. And etcetera. Now that you have played Episode 7, go back and play some other content where Azumi and Natalie are both involved from earlier episodes and see if your understanding changes. As you learn more about the women in each Episode, you may find new insights in earlier episodes.
This is how I designed BEW to be played, for better or worse.
Before I step off my soapbox, I just want to remind everyone, this is not a virtual date game. It's not a meet and fuck game. It's an interactive fictional adventure game. Adult Interactive Fiction. It's a story.
Just because I designed it that way, that doesn't mean you have to play it that way. Play it however you like, of course. But I think many of you might be surprised if you take a few steps back from the points, and start paying attention to the stories in the game.
There are stories in the text.
There are stories in the pictures.
There are stories inside the stories.
Slowing down and savoring the game may just reveal a whole new world.
Or..maybe not. It's up to all of you.
I'm getting off my soapbox and heading back for the schadowes now.
While I would never disagree with Wolfschadowe and do in fact agree that the game is more fun if the player is not obsessing about points, this is one example of where I think you are a little points-deficient at a critical place.